> For the complete documentation index, see [llms.txt](https://whitepaper.predator-game.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.predator-game.com/gameplay/description-of-the-nfts/skills.md).

# Skills

### &#xD;    **1. Equipment**

The equipment is acquired either through the gameplay or in the marketplace, it will add new powers or enhance existing abilities in your Predators.

### &#x20;   **2. Health**

Represents the amount of health available during battle. You can recover it by collecting objects within the battle or through the Quick market.

### &#x20;   **3. Jump**

The number of jumps players can do in a battle are limitless.

### &#x20;   **4. Grenade**

Represents the number of grenades that each Predator has in its possession.

### &#x20;   **5. Weapon**

Each predator will have a weapon loaded with bullets, to reload you must collect the ammunition boxes that will appear in different parts of the stage before your adversary does it, if you exhaust your ammunition you'll have to eliminate your enemy with a knife.

### &#x20;  **6. Shield**

It will protect you from your opponent's attacks, preventing their blows from hitting you completely.

### &#x20;   **7. Soft spot**

Shows the area of the body to which a Predator is weakest, be it head, chest, legs and back.

### &#x20; **8. Critical Damage**

Some types of Predators will have the ability to deal a higher degree of damage than normal.

### &#x20;   **9. Speed**

Define how fast your Predator is, each NFT has a different speed.
